Yeah, the idea that classes should be balanced is a good thing and something that tends to come from MMORPGs and not from tabletop, as tabletop RPGs were stuck in the "imbalance is okay" mentality for a long time, starting pretty much with original D&D where being a wizard was just way more awesome than being a fighting man, and you were only a fighting man because you failed to roll the right stats to be a good wizard.Lago PARANOIA wrote: MMOs have done wonders for the concept of game balance. Gygax's hateful philosophy over the RPG world and the idea that people shouldn't analyze the rules because that ruins the fun have been getting more discredited every year. That's a good thing. The reason why we were able to convince the makers of 4E that fighters and wizards were fucked up was because we took the MMO approach and came up with hard numbers, rather than rely on bullshit like 'feelings' and 'flavor text'. We have people who have played nothing but Everquest and World of Warcraft coming and taking a look at the game, going 'this is fucked up', and penetrating the insularity of the tabletop RPG world.
Even long after the days of Gygax, there are many who simply get offended by people who analyze the rules. And when they point out imbalances, they're judged as being crazy munchkins.